Character Design

Research

Character Design

For Shen, the mentor character from the CBBC series "Spirit Warriors" I drove out to Oxford to speak with legendary Buddhist scholar Robert Beer.

Sculpt

Character Design

Robert explained to me the specific features of a Chinese Waterdragon. My job for CBBC: Vfx supervisor

Final

Character Design

My job for CBBC: Vfx supervisor

Designing people

Character Design

For this commercial for Chupa Chups I drew the characters I had in mind and then went on a creative journey with make up artist and costumes. My job for Das Werk: director

Character Design

I always like when the character blends into the overall style. My job for "Das Werk": director

Character Design

For this building projection I suggested the airbrushed body approach to Creative Director Imogen Hammond. My job for DriveProductions: Vfx supervisor

Designing Creatures and machines

Character Design

For this Snakewoman character from "Spirit Warriors" I helped devlopping a torso with a CG snake tail. My job for CBBC: Vfx supervisor

Character Design

Ghostly creatures for the feature film "White noise". My job for Stargate Digital London: CG Lead

Character Design

The tail was animated to match the torso. My job for CBBC: Vfx supervisor

Character Design

Here I used a miniature and a full size, animatronic polarbear build by the legendary Bob Keen. My job for RTL: Vfx supervisor

I design and illustrate but also work with other concept artists. Character Design

Design for an explainer film . My job for Filmwerk: illustrator

Character Design

Concept art by the fantastic Richard Dolan. My job for x-tension: producer and vfx supervisor

Character Design

A pitch for a Dr. Who game. A Dalek shark. My job for JayceeeFilm&Vfx: 3d artist

Designing digital doubles

Another interesting design challenge are digital doubles of real people or movie characters.

Character Design

The digital doubles for Take That for the reunion tour graphics. My job for Absolute post: 3d generalist

Character Design

Here is a digital double of a puppet. My job for Aardman: sequence TD

Character Design

A lot of games use digital doubles of real actors. As a UE Generalist I help designing them