Motion capture

Live action dance and stunts combined with keyframed animation

In Disneys Aladdin I helped designing lots of sequences using a variety of techniques. Mocap supervising Mocap supervising Mocap supervising Mocap supervising

Still from the Aladdin postvis and finals. My job for Proof: Senior Pre-Tech- and Postviz-artist

Mocap, live action and keyframed animation combined

For the blockbusters "Wicked" and "Wicked for Good" I helped Framestore previzing the mocap, live action and keyframed elements. Mocap supervising

Comparing my previs to the final frame. My job for Framestore: Senior Previs artist

Mocap supervising Mocap supervising

Comparing my previs to the final frame. My job for Framestore: Senior Previs artist

Combining the mocap with keyframed animation for the "Flying Monkey" characters was an interesting challenge. Mocap supervising

Still from the mocap shoot and a previs test. My job for Framestore: Senior Previs artist

During my Epic Fellowship for my short "The Most Compassionate Game", I was able to stage some more mocap remotely in Los Angeles. Mocap supervising

Still from the Mocap shoot for my short. My job for Epic Games: Director

Narrative Mocap Cinematics with Gameplay

During the pandemic I was working as apart of a small team capturing some of the mocap for "Horizon Forbidden West". I prepared enviroments and cinematics for the shoot. Virtual Camerapositions, interaction with environments and props and the gameplay logic and availability of actors need all to be taken into account. Mocap supervising

Still from the Mocap shoot and the mocap cleanup for "Horizon Forbidden West". My job for PlaystationLondon/Guerilla Games: Senior Animator

Recently I helped Supermassivegames with cinematics, lighting and mocap cleanup on an announced project. Mocap supervising

My job for Supermassivegames: Senior UE Cinematic Generalist

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