In Disneys Aladdin I helped designing lots of sequences using a variety of techniques.
Still from the Aladdin postvis and finals. My job for Proof: Senior Pre-Tech- and Postviz-artist
For the blockbusters "Wicked" and "Wicked for Good" I helped Framestore previzing the mocap, live action and keyframed elements.
Comparing my previs to the final frame. My job for Framestore: Senior Previs artist
Comparing my previs to the final frame. My job for Framestore: Senior Previs artist
Combining the mocap with keyframed animation for the "Flying Monkey" characters was an interesting challenge.
Still from the mocap shoot and a previs test. My job for Framestore: Senior Previs artist
During my Epic Fellowship for my short "The Most Compassionate Game", I was able to stage some more mocap remotely in Los Angeles.
Still from the Mocap shoot for my short. My job for Epic Games: Director
During the pandemic I was working as apart of a small team capturing some of the mocap for "Horizon Forbidden West". I prepared enviroments and cinematics for the shoot. Virtual Camerapositions, interaction with environments and props and the gameplay logic and availability of actors need all to be taken into account.
Still from the Mocap shoot and the mocap cleanup for "Horizon Forbidden West". My job for PlaystationLondon/Guerilla Games: Senior Animator
Recently I helped Supermassivegames with cinematics, lighting and mocap cleanup on an announced project.
My job for Supermassivegames: Senior UE Cinematic Generalist
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