I helped RD content/Vertigo Games to set up a production pipeline, recruiting artists and hands on delivering this Cinematic trailer for Vertigo Game's "Arizona Sunshine 2". Rendered straight out of UE 5.1 with no additional compositing.Welcome back to sun-kissed, zombified Arizona. Narrated by the unmistakable quips of our dark-humored protagonist, Arizona Sunshine 2 sets you on an all-new limb-strewn adventure in search of answers. In a post-apocalyptic world where every bullet counts, experience the thrill of realistic combat as you wield all-new and fan-favorite weapons–from shotguns to machetes and flamethrowers. From Vertigo's website: "And what’s better than braving the end of the f*cking world? Surviving it with your new best friend–Buddy. Not only is Buddy your four-legged companion through thick and thin, he’s also the goodest boy and will help take down those pesky Freds for you.
Still from the cinematic trailer. My job for Vertigo Games: Vfx supervisor for a Cinematic Game Trailer rendered in UE
I helped the amazing Andy Antoniou at Furrytaildragon (agency Blink) with lighting and animation in Unreal Engine and Maya to help bring GRAMMY-winning Chappell Roan into Epic Games’ Fortnite Festival.
Still from the cinematic trailer. My job for Furrytaildragon: UE lighting and Maya animation, rendered in UE
I led a team of five for Nviz, setting up UE environements, rendering out passes and comping in Nuke. After failing to defeat Aquaman the first time, Black Manta wields the power of the mythic Black Trident to unleash an ancient and malevolent force. Hoping to end his reign of terror, Aquaman forges an unlikely alliance with his brother, Orm, the former king of Atlantis. Setting aside their differences, they join forces to protect their kingdom and save the world from irreversible destruction.
Aquaman poster. My Job for Nviz: Postviz supervisor
I was selected for the Epic Games Unreal fellowship The Fellowship is a competitive, application-based program for experienced professionals. looking to transition to or enhance their skills in real-time workflows using Unreal Engine.
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Filmposter for my short: "The most compassionate game". My job for Epic Games: hands on animation,character MH & creature rigging, procedural animation,ACF blueprint modification, Mesh Morpher Metaguman, Facial and body mocap.