Blog

  • Meet me at MPTS London

    You have a story to tell. I give you the tools — Röschen Tools.

    I’ve spent a year talking to a monitor so your audience doesn’t have to talk to the App Store.

    Out of that came something simple to say but weirdly rare to find: 

    A web player that actually works.

    No installs. Just a URL. • Offline‑first. Load once, then lose the router. • High-end tech. 3D, Splats, and AR. • Perfect sync. Lipsync character animation with audio and subtitles in any language. • Universal. Runs on phones, tablets, laptops, or museum kiosks.

    Creators, broadcasters, filmmakers, and museum designers: Let’s skip the gatekeepers.

    I’ll be at  MPTS London (Olympia) next Wednesday. (https://www.mpts.london/ )

    I’d love to meet. Partly because I need human interaction, but mostly because I’ve built something that solves a problem we’ve all been politely tolerating for years: App Stores.

    I’ve basically sacrificed my social life (apart from brief ukulele interludes) to make sure:

    1️⃣ Nobody installs anything.Skip the “Download the App” sign that everyone ignores. It’s a URL. It loads instantly, 

    2️⃣ The internet is optional. Once it’s loaded, it stays loaded. Thick museum walls? Zero signal on the train? No problem. It still works.

    What can it handle? (Or: What did I spend my weekends debugging?)

    3D: GLB, GLTF, and those trendy Gaussian Splats. • Media: Galleries, audio, and movies that actually stay in sync. • The tricky bits: Lipsync character animation with voices + subtitles that don’t drift apart like a bad relationship. • Games & AR: Because, of course.

    If you’re at MPTS and want a demo (or just want to check I still remember how to hold a conversation), let’s grab a coffee. I’ll be the one blinking at the natural light.

    👉 DM me to meet up.

    #MPTS2026 #RöschenTools #Web3D #DigitalStorytelling #ImmersiveTech #GaussianSplatting #SoloDevLife #NoCode

  • No install. No App Store.

    Been quietly tinkering!

    I just finished a tech demo for a game engine—an experience built to run on any operating system or hardware.

    No install. No App Store.

    • ARKit Lip-Sync: High-fidelity character animation running in any browser.
    • AI-Directed Voice: Dynamic, context-aware vocal performances.
    • Live Three-Layer Audio Mixer: Real-time blending of voice, soundtrack, and SFX.
    • Multilingual VO: Global reach with perfectly synchronized subtitles.
    • Offline PWA: Fully functional without connectivity via Progressive Web App standards.
    • Open-Standard Pipeline: Built on glTF, Three.js, and HTML/JS for easy iframe embedding.
    • Performance Optimized: 60fps on desktop (Chrome/WebGL) and 30fps on mobile (iPhone Safari/WebGL1).
    • Rapid Delivery: Under 30-second cold load on Wi-Fi; near-instant repeat via PWA cache.
    • As demonstrated at Gamescom Cologne 2025

    Any thoughts?

    • #GameDev
    • #WebDevelopment
    • #ArtificialIntelligence
    • #Innovation

  • Ai on the lot, Bionic awards & 10 years of UE Meetup

    Really enjoyed being part of some great events in the last 2 weeks: “Ai on the lot” at Framestore, a day at Outernet, the Vp stage at the London College of Fashion and Hello East courtesy of Todd Terrasaz, plus the bionic awards london, special thanks to Alex Pell. And last not least, celebrating 10 years of London UE meet-up with Jeremy Anderson.

  • Chappell Roan: Epic Games’ Fortnite Festival 

    I helped the amazing Andy Antoniou at Furrytaildragon (agency Blink) with lighting and animation in Unreal Engine and Maya to help bring GRAMMY-winning Chappell Roan into Epic Games’ Fortnite Festival.

    #UnrealEngine #Animation #VirtualProduction #FreelanceArtist #Vfxsupervising

  • Wicked : for good

    Helped the lovely people at Framestore with Previz for this animal stampede running through a wedding party. Long live the happy couple!

    Check it out here:

  • A7 Kickstarter

    Feel free to check out my friends brilliant project on kickstarter and support it!:)

    https://www.kickstarter.com/projects/aten7/a7-a-roleplaying-game-about-complexity-and-emergence

  • New website design live

    Let me know your thoughts-more updates to come: http://Jayceee.com

    Screenshot
  • “Wicked: for good” out

    Was Senior previz artist for Framestore on this

  • Little Nightmares III out

    My lovely colleagues at Supermassivegames have published a new game!

    “Little Nightmares III is definitely worth a try, bringing a unique brand of horror and platforming puzzle action to the table in an instalment that builds on the franchise’s best features.”

    Gaming Bolt

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