I first started animating doing traditional and cutout animation for clients like RTL, WDR and doing various shorts.
"Family affairs" cell with glued hand cutout, My job for RTL: director and animator
Quickly I switched to a more mixed media approach as I was working a lot as a Quantel Henry/Domino operator for clients like MTV Europe, RTL and doing even more shorts.
"MTV: Random acts of Kindness" drawings coloured in Quantels Paintbox, My job for MTV: director and animator
Once I got my hands on Softimage, I started throwing everything and the trashcan into the mix: 3d,2d, cutouts and live action
""Chupa chups: Leck mich!" commercial My job for Das Werk: director and animator
Going in and out of Pinewood for projects, I discovered motioncontrol and animatronics. So I threw that in the mix as well.
"RTL Christmas" My job for RTL: VFX supervisor and producer
A lot of my work is creating the previz for feature films. Starting with stepped key poses of the characters and then animating them when time allows.
As well as doing the cameras, editing and lighting. A blueprint for the final movie. Working on the live action versions of Aladdin, Cruella, The Little Mermaid... guess where my inspiration came from?
Still from "The Little Mermaid". My job for MPC: Senior Previz artist
Still from "The Little Mermaid". What a pain these two were to animate!Just joking, I loved it. My job for MPC: Senior Previz artist
Still from "Cruella". That bracelet swallowing! My job for MPC: Senior Previz artist
Still from "Gnomeo and Julliet:Sherlock Gnomes" I love blocking out acting! My job for Mikros Animation: Sneior Previz and Layout Artist
Still from "Winx" Scary acting this time. My job for Netflix: Senior Post Viz Artist
Can we mocap that octopus machine?
Still from "Meg2:The Trench" My job for Nviz: Senior Previz Artist
Still from "Aquaman:The Lost Kingdom" My job for Nviz: Postviz supervisor
I have been working a lot on AAA games lately, using some procdual setups, especially for multi armed/leged creatures. I am a big fan of the UE GAS (Game animaton sample), I keep tweaking the blueprints and animations to fit the creative vision for each character. A big part of this is motion capture. I still pose/ keyframe Metahumans as a preparation for the shoot. Click on the button below to find out about my mocap experience.
"A7:Gateway Guardians" Still from the Steamstore. My job for A7: Senior UE/Maya Generalist
Still from the shoot/shoot previs of "Horizon:Forbidden West". My job for Sony London: Senior animator and mocap shoot cinematic artist