Recent work as a UE Generalist and in senior cinematic roles (including mocap shoots) for major studios.Senior Cinematic Artist for Supermassive Games and Unreal Engine Generalist for Aten7.
Provided concept art for the indie studio "The Classified X". Set up production pipelines, recruited and supervised teams for RD Content.
I started doing Concept Art for EA's Black franchise.
Worked as a Maya Generalist and concept artist for GamelabUK, a multi- BAFTA nominated technology studio specialising in the creation of innovative digital products with a focus on special educational needs.
Worked as an Animation Lead for PlayStation Studios London and Guerilla Games on Horizon Forbidden West. Responsibilities included preparing and consulting on cinematic motion capture shoots and post-production.
Selected for the Epic Games Virtual Production Fellowship. Worked for the Arri/CT Stage as a VP supervisor.
Produced cinematic trailers—for example for Vertigo Games—and directed short films using UE.
Produced various interactive, animated websites for educational organisations.