Games and Realtime engines

                                   

Recent Projects

Recent work as a UE Generalist and in senior cinematic roles (including mocap shoots) for major studios.Senior Cinematic Artist for Supermassive Games and Unreal Engine Generalist for Aten7. Provided concept art for the indie studio "The Classified X". Set up production pipelines, recruited and supervised teams for RD Content. Click for more details

Early Career

I started doing Concept Art for EA's Black franchise.

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Award-Winning Collaboration

Worked as a Maya Generalist and concept artist for GamelabUK, a multi- BAFTA nominated technology studio specialising in the creation of innovative digital products with a focus on special educational needs.

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AAA Cinematic Leadership

Worked as an Animation Lead for PlayStation Studios London and Guerilla Games on Horizon Forbidden West. Responsibilities included preparing and consulting on cinematic motion capture shoots and post-production.

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Virtual Production Expertise

Selected for the Epic Games Virtual Production Fellowship. Worked for the Arri/CT Stage as a VP supervisor.

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Rendered Movies using UE

Produced cinematic trailers—for example for Vertigo Games—and directed short films using UE.

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Interactive, animated web graphics

Produced various interactive, animated websites for educational organisations.

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